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		<title>BPixmap</title>
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		<h1>BPixmap</h1>
		<p>Inherites from <a href="BTexture.html">BTexture</a></p>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BPixmap()">BPixmap</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#BPixmap(int, int)">BPixmap</a>(int width, int height);</td></tr>
			<tr><td align="right"></td><td><a href="#~BPixmap()">~BPixmap</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setWidth(int)">setWidth</a>(int width);</td></tr>
			<tr><td align="right">int </td><td><a href="#width()">width</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setHeight(int)">setHeight</a>(int height);</td></tr>
			<tr><td align="right">int </td><td><a href="#height()">height</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSize(const BSize&)">setSize</a>(const BSize& size);</td></tr>
			<tr><td align="right">void </td><td><a href="#setSize(int, int)">setSize</a>(int width, int height);</td></tr>
			<tr><td align="right">const BSize& </td><td><a href="#size()">size</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setColor(BByte, BByte, BByte,BByte)">setColor</a>(BByte r, BByte g, BByte b, BByte a = 255);</td></tr>
			<tr><td align="right">void </td><td><a href="#setColor(const BColor&)">setColor</a>(const BColor& background);</td></tr>
			<tr><td align="right">const BColor& </td><td><a href="#color()">color</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSamples(int)">setSamples</a>(int samples);</td></tr>
			<tr><td align="right">int </td><td><a href="#samples()">samples</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#addWidget(BWidget*)">addWidget</a>(BWidget* widget);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removeWidget(BWidget*)">removeWidget</a>(BWidget* widget);</td></tr>
			<tr><td align="right">void </td><td><a href="#clearWidgets()">clearWidgets</a>();</td></tr>
			<tr><td align="right">int </td><td><a href="#widgetCount()">widgetCount</a>() const;</td></tr>
			<tr><td align="right">BWidget* </td><td><a href="#widget(int)">widget</a>(int index);</td></tr>
			<tr><td align="right">const BWidget* </td><td><a href="#widget(int)">widget</a>(int index) const;</td></tr>
			<tr><td align="right">BWidget* </td><td><a href="#widgetAt(const BPoint&)">widgetAt</a>(const BPoint& pos);</td></tr>
			<tr><td align="right">const BWidget* </td><td><a href="#widgetAt(const BPoint&)">widgetAt</a>(const BPoint& pos) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#capture(BImage*)">capture</a>(BImage* image);</td></tr>
			<tr><td align="right">bool </td><td><a href="#capture(BImage*, const BRect&)">capture</a>(BImage* image, const BRect& rect);</td></tr>
			<tr><td align="right">void </td><td><a href="#dirty()">dirty</a>();</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#flush()">flush</a>() const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#event(const BEvent&)">event</a>(const BEvent& event);</td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Documentation</h2>
		<div id="BPixmap()">
			<h3>BPixmap();</h3>
		</div>
		<div id="BPixmap(int, int)">
			<h3>BPixmap(int width, int height);</h3>
		</div>
		<div id="~BPixmap()">
			<h3>~BPixmap();</h3>
		</div>
		<div id="setWidth(int)">
			<h3>void setWidth(int width);</h3>
		</div>
		<div id="width()">
			<h3>int width() const;</h3>
		</div>
		<div id="setHeight(int)">
			<h3>void setHeight(int height);</h3>
		</div>
		<div id="height()">
			<h3>int height() const;</h3>
		</div>
		<div id="setSize(const BSize&)">
			<h3>void setSize(const BSize& size);</h3>
		</div>
		<div id="setSize(int, int)">
			<h3>void setSize(int width, int height);</h3>
		</div>
		<div id="size()">
			<h3>const BSize& size() const;</h3>
		</div>
		<div id="setColor(BByte, BByte, BByte,BByte)">
			<h3>void setColor(BByte r, BByte g, BByte b, BByte a = 255);</h3>
		</div>
		<div id="setColor(const BColor&)">
			<h3>void setColor(const BColor& background);</h3>
		</div>
		<div id="color()">
			<h3>const BColor& color() const;</h3>
		</div>
		<div id="setSamples(int)">
			<h3>void setSamples(int samples);</h3>
		</div>
		<div id="samples()">
			<h3>int samples() const;</h3>
		</div>
		<div id="addWidget(BWidget*)">
			<h3>bool addWidget(BWidget* widget);</h3>
		</div>
		<div id="removeWidget(BWidget*)">
			<h3>bool removeWidget(BWidget* widget);</h3>
		</div>
		<div id="clearWidgets()">
			<h3>void clearWidgets();</h3>
		</div>
		<div id="widgetCount()">
			<h3>int widgetCount() const;</h3>
		</div>
		<div id="widget(int)">
			<h3>BWidget* widget(int index);</h3>
		</div>
		<div id="widget(int)">
			<h3>const BWidget* widget(int index) const;</h3>
		</div>
		<div id="widgetAt(const BPoint&)">
			<h3>BWidget* widgetAt(const BPoint& pos);</h3>
		</div>
		<div id="widgetAt(const BPoint&)">
			<h3>const BWidget* widgetAt(const BPoint& pos) const;</h3>
		</div>
		<div id="capture(BImage*)">
			<h3>bool capture(BImage* image);</h3>
		</div>
		<div id="capture(BImage*, const BRect&)">
			<h3>bool capture(BImage* image, const BRect& rect);</h3>
		</div>
		<div id="dirty()">
			<h3>void dirty();</h3>
		</div>
		<div id="flush()">
			<h3>virtual bool flush() const;</h3>
		</div>
		<div id="event(const BEvent&)">
			<h3>virtual bool event(const BEvent& event);</h3>
		</div>
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